|
| Name |
Color |
Size |
Effect |
Time |
Note |
| Explosion |
Orange |
Small |
Death |
20 Sec |
|
| Explosion |
Red |
Large |
Large Area Death |
30 Sec |
See large exp. rules |
| Drunk |
Blue |
Small |
Drunk |
20 Sec |
2x perm. 3x death |
| Drunk/Poison |
Blue & Green
|
Large |
Drunk, Poison |
20 Sec |
2x death or small
drunk |
Disable
|
Black |
Small
|
Contact Disable |
20 Sec |
|
| Disable |
Purple |
Large |
Total Disable |
20 Sec |
|
| Med.
Kit (Health Ball) |
| Health |
White |
Small |
Total Health |
60 Sec |
Heals all statuses |
| Poison |
Green |
Small |
Poison |
20 Sec |
2x ½ time 3x death |
| Blind |
Yellow |
Small |
Blindness |
20 Sec |
2x permanent |
| Area Disable |
Red |
Small |
(Called Area) Disabled |
20 Sec |
Call area to be disabled |
| Disable |
Purple |
Small |
Disable |
20 Sec |
|
| Drunk |
Blue |
Small |
Drunk |
20 Sec |
2x perm. 3x death |
| Explosion |
Orange |
Small |
Death |
20 Sec |
|
Note times with death vary with the
game type. Combos
Combo name
|
Balls used |
Effect |
Note |
| 40 sec combo |
Disable and drunk/poison |
Disabled for 20 sec the poisoned
kills you dead for 20 |
Small disable has to hit head
or neck |
| Death combo |
2 explosions |
5 yard radius of death |
The two balls have to collide
|
Definitions
Drunk- stumble around, throw 2 yards
(anything else invalid), no aim.
Disable- loses ability to use, ex. If you get hit on your
throwing arm you can't throw with it.
Complete disable- on ground, can throw 1-yard, can hold
two balls.
Death- on ground, no throwing, 1 ball not health.
Blind- can't use eyes, all throws invalid.
Poison- dead after time limit.
Permanent- status lasts until you die or use health.
Lives- you lose a life only if you get the death status.
Voting- everybody playing has to agree to the penalty terms
Rules
Health
ball rules
Rule- you can use all statuses only once until somebody
else gets it or you die.
Rule- you can only use health once until you die and somebody
else uses it.
Rule- health lasts 60 sec or less if you drop the ball.
Rule- if you die wile-holding health you drop it.
Penalty- if you do not give the ball up ex. (siting on it
when somebody goes for it) you will lose the ability to
use the health ball for one game (if free for all voted to use it again)
Rule- if you use health status all the other statuses can't
be used until you die and somebody else gets the ball.
Rule- you can only hold the health ball alone no other balls.
Game rules
Rules for large explosion- if the ball hits near you 1 yard
In front ½ yard sides, and behind you are dead for
20 sec. If the ball hits under you and you jump into the air your legs
will be permanently disabled.
Rules for disable- if the small disable hits you on an area
then it is disabled, effect moves down
Area
|
Effect |
| Head, neck or in-between
shoulders |
Total disable |
| Back, chest or stomach |
Legs disable |
Rule- if you are completely disabled
you can hold onto two balls if there in you hand or in arms
reach.
Rule- if you are dead you keep only one ball if it is in
your hand, or arms reach, no moving towards balls.
Penalty- if you don't give up one ball ex. (sit on one and
hold one) you stay dead until you give up all of your balls.
Rule- can only hold two balls at a time.
Rule- all throws after death becomes invalid.
Rule- if you catch a ball it becomes invalid.
Rule- if a ball collides with a ball in your hand you get
both of their effects.
Rule- if two statuses of a kind collide ex. (drunk/drunk
explosion/explosion) then everything in a 5 meter area from
the impact is affected.
Rule- if you ignore a penalty you will be kicked out of
current game and can participate in next game (if free for
all voted back in) Games
Types
Free for all- no life limit, no time
Timed- game lasts until time runs out, no life limit
1 on 1- set life limit, no time
Team- set lives for teams, no time
1 live- quick elimination games, no time |
|