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Sarcasm Poisoning Anti Zombie Mod ~ SPAZM
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[SP] Sven Z-Slayer
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60,000 Zombies Killed
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Creator Of SPAZUPA
Joined: 18 Dec 2005
Posts: 1988
Location: PA

PostPosted: Thu Nov 09, 2006 6:45 pm    Post subject: Sarcasm Poisoning Anti Zombie Mod ~ SPAZM Reply with quote


Requirements:
Mattie Eventscripts v1.3.0 beta
ES_TOOLS V-0.417a

Documentation Key:
Commands
<Required Values>
(Value Notes)
[Optional Values]
Key Points

About:
SPAZM is an Elimination Mod. Your goal as a military unit is complete eradication of the zombie infestation. It has a limited number of re-spawns and the ability to remove map objectives to make this goal possible. SPAZM is designed to auto adjust difficulty by throwing more zombies and harder zombies at players as they progress and win more rounds.

SPAZMs main feature is its dynamic class system, this allows the use of fully customizable zombies instead of using static zombie classes. There are 3 different main types of zombies. Classed, Classless, and Special Classes. Your server can be as simple or as complex as you want it

Classless:
Classless zombies will fill up any spots not taken by classed zombies, they will get a random skin customizable with the command sp_add_classless_skin <model>

Shared Classless Stats:
    sp_zombie_health 666 //Classless zombies HP
    sp_zombie_hs 1 //Classless zombies are head-shot only
    sp_zombie_generic_dmg 1 //Classless zombies can be hurt by generic damage
    sp_zombie_armor 0 //Classless zombies spawn with armor
    sp_zombie_speed 1 //Classless zombies default run speed
    sp_zombie_command 0 //Classless zombies status command
    sp_zombie_affects 0 //Determines who the command is run on. Values are, zombie human both
    sp_zombie_regen 10 //Classless zombies hp/sec regen

Classed Zombies:
Classed Zombies will have individual settings for each class you specify. This is done with the complex command sp_addzombieclass <name> <model> <hp> <regen> <hs> <generic> <armor> <speed> <command> <affects> <number> [optional flag] [reward]
This command has 11/12 values to be set and you have to be careful setting them to get the desired results. It dose have built in error checking to help prevent this.
    <name> The name of the class
    <model> The model for this class to use. Relative to cstrike/models/
      NOTE: If your model is "player/zombie/zombie1.mdl" then you want to set this to "player/zombie/zombie1"
      NOTE: Setting model to "random" will select a random skin from the classless pool "sp_add_classless_skin"

    <hp> The Max HP for this class
    <regen> How fast this class recovers health. <regen> can either be formatted <regen> or <<regen>/<rate>>
      NOTE: If no rate is specified the default will be used. (sp_regen_rate)

    <hs> If this class is only effected by head-shots (1,0)
    <generic> If this class is effected by generic (0) damage. Explosives/Knives (1,0)
    <armor> If this class spawns with armor (1,0)
    <speed> How fast does this class move (multiplier, "1.1 = 10% faster")
    <command> What command to run when this class attacks. Use *victim* in place of the target(userid) and *attacker* in place of owner(userid). The minimum damage required to trigger a command is set with sp_zombie_command_trigger.
    <affects> Who does the above command affect. Values are (human zombie both)
    <number> How many of these will spawn at a time. Remember you cannot go above the max number of zombies you have.
      NOTE: Setting <number> to 0 will set a class to human only, -1 admin only, less than -1 will set it as a "special class"

    [optional flag]
    Optional Flag can set to options depending on the class you are creating. (1,0)
      CLASSED: If you are creating a classed zombie setting this flag to 1 will make the class BOT ONLY
      SPECIAL CLASS: If you are creating a special class zombie setting this flag to 1 will re-spawn the zombie as its assigned class

    [reward] Only used for special class zombies. Determines how much extra money a player will get for killing the zombie

Examples:

Classic Fire Bug:
sp_addzombieclass firebug "player/zombie/zombiecorpse/zombiecorpse" 500 10 1 1 0 1 "ma_burn *victim*" both 3
This will add the 3 of the classic ZH firebugs to your server.

SPAZU's CT:
sp_addzombieclass CT "player/zombie/zombiect/zombiect" 800 10 1 0 1 1 0 0 2
This is a "Military" class zombie and is more resilient to conventional/non-conventional attacks due to its armor and immunity to generic strikes

FAST:
sp_addzombieclass Fast "player/zombie/crispy/crispy" 400 20 1 1 0 1.3 0 0 3
Speedy little crispies

Strong:
sp_addzombieclass Strong "player/zombie/sawyer/sawyer" 1000 20 1 1 0 .9 "sp_slap *victim* 200 25" human 3
A hard hitting zombie that can dish it out as well as take it. This zombie performs the sp_slap command doing an additional 25hp damage to the victim as well as other effects. He has a lot more HP regenerates faster but is a little slower then other zombies.

The possibilities are endless.

Special Classes:
Special Class Zombies appear after the CTS win a set number of rounds. Special Classed zombies are defined by setting the value <number> to a negative less than -1(admin flag). A value of -2 will add a special class zombie after the CTs win 2 rounds. This can be overridden with sp_special_class_min_rounds. However sp_special_class_min_rounds will be adjusted by any Special Class added with a number lower then it.

Special class zombies can either re-spawn as the special class or their pre-assigned class using the [optional flag]. Setting this to 1 will re-spawn the zombie as its pre-assigned class where 0 or no value will re-spawn the special class

sp_addzombieclass "Uber Ghost" "player/zombie/ghost/ghost" 1000 50 1 1 0 1 "sp_slap *victim* 200 50" human -5
This will add "Uber Ghost" after the CTs win 5 times.

sp_addzombieclass "Uber Ghost" "player/zombie/ghost/ghost" 1000 50 1 1 0 1 "sp_slap *victim* 200 50" human -5 0 700
This will add "Uber Ghost" after the CTs win 5 times, it will respawn and give $700 extra when killed
    NOTE: You do not need to specify an [Optional Flag] if you want the zombie to respawn unless you want to set its reward

Only one special class zombie can be in play at a time. The bot is selected randomly, and have their original class restored at the end of the round. Special classes also have four other options set with sp_modify_special_class

____________________________________________________________
Other Server Commands:

sp_modify_special_class <class> <type1> <'value1'> [type2] ['value2'] ... [type4] ['value4']: Addes options to special classes, you can specify 1 or up to all 4 values.
<type1-4> can be warn_message, warn_command, death_message, and death_command
<value1-4> Will either be a command or message depending on <type>
    Messages will display a message either when the special class activates or dies
      NOTE: Messages accept color tags #green #lightgreen #default

    Commands will run a command either when the special class activates or dies

    NOTE: death options will replace *victim* and *attacker* with the userids/names for commands/messages

Example:
sp_modify_special_class Aggressor warn_message "You do not want to anger an#green Agressor!" warn_command "sp_play spazu/brains1.wav" death_message "Omg#green *attacker*#default Killed an Agressor!"

sp_add_classless_skin <path to model> Adds a model to the "classless pool" Any classless models will pull a model randomly from this pool. If your model is "player/zombie/zombie1.mdl" then you want to set this to "player/zombie/zombie1"

sp_removezombieclass <class name> Removes a class and sets any zombie assigned to this class as classless

sp_setclass <target> <class name> Sets the targeted players class

sp_infect <target> [delayed flag] An included infection option. This command will infect a player for one round. When they die or the round ends they will become a CT once again. Infection can either be instant or delayed by setting [delayed] to 0 or left blank for instant infections or 1 for delayed.

Delayed infections will drain a players health until they die and become a zombie.
sp_infect_rate Sets how fast the player looses HP
sp_infect_damage Sets how much HP a player looses

    NOTE: SPAZUPA will have a cure item built in for delayed infections
The class an infected player takes on can be set with sp_infect_to_class
sp_infect_to_class <only class>
sp_infect_to_class "<class name1>;<class name2>;<etc>"
    NOTE: If multiple classes are used, class names must be separated by semi-colons and contained in quotes; the class will be chose at random

Example:
sp_addzombieclass Infection "player/zombie/bernie/bernie" 666 10 1 1 0 1 "sp_infect *victim* 1" human 3
    NOTE: The last remaining CT cannot become infected
sp_slap <target> <power> <damage> : Included "power slap" command for Strong class zombies, <power> judges distance and shake power, <damage> judges damage and shake duration. Default power is 200

sp_poison <target> <damage> <rate> <duration>: Once posioned a player will Take <damage> every <rate> seconds, <duration> times

Example:
sp_addzombieclass Posion "player/zombie/zombieleet/zombieleet" 500 10 1 1 0 1 "sp_poison *victim* 5 5 10" human 2
Onced poisoned the player will take 5 hp every 5 seconds 10 times.

____________________________________________________________
Other Cvars:
    sp_special_classes (1,0) Activates SPAZM Special Classes
    sp_special_class_min_rounds Minimum wins before a special class zombie appears, overrides values set by Special Classes
    sp_zombie_command_trigger Sets how much damage must be inflicted before a status command will be run
      NOTE:The maximum damage a primary knife strike can inflict is 20hp so if you want commands to be secondary only 21 is the best value to use

    sp_stop_buying_zombies (1,0) Stops zombies from be able to buy anything
    sp_darkmode (1,0) Turns on darkmode
    sp_knivesonly (1,0) Stops Zombies from using/carrying guns
    sp_nobomb (1,0) Stops Zombies from planting C4
    sp_disablerescue (1,0) Removes Hostages from CS_ maps
    sp_handicap Gives human zombies a speed handicap (Default is .1)
    sp_infect_rate Sets how fast an infected player loses HP
    sp_infect_damage Sets how much HP an infected player loses
    sp_infect_to_class <class name/s> Sets the class of infected players
    sp_spawntime Time before a zombie re-spawns
    sp_zomb_respawn number of initial re-spawns in a map (resets when zombies win)
    sp_respawn_increase How many more re-spawns each time the CTs win
    sp_respawn_override Zombies will increase each win by the number of CTs in-game

____________________________________________________________
Client Commands:
    spazm_help - Displays client commands and SPAZM plugin info
    spazm_class - Allows you to change classes, you cannot change class while active/alive.
    spazm_info - Displays info on all public classes
    spazm_identify - Displays target zombies information

____________________________________________________________
Other Features:

Admins:
Setting up admins in es_spazm_admins_db.txt will enable players access to all zombie classes including special classes. Using these classes can enable admins to challenge regulars or punish rule breakers. Remember abusing players makes them stop going to your server so use good judgment in assigning admin control.

Re-spawns:
Re-spawns in SPAZM are handled a little differently then most servers. Re-spawns are meant to auto adjust server difficulty by increasing a set amount every time the CT side wins a round. Once they lose this number will be set back to the default.

Map Configs:
Map configurations can be placed in cfg/spazm/<name of map>.cfg
These are primarily for setting custom re-spawns for specific maps (easier maps = more re-spawns). You can also add, update, or remove Zombie Classes for specific maps. Class information is not cleared after each map only updated so use sp_removezombieclass to remove classes for that map.

Error Checking:
sp_addzombieclass has as much error checking built into it as possible. This makes sure that fewer errors can be made while setting up your class. If the error is critical it will stop the class from being produced as well as inform you what class was trying to be created and where the error occurred

Downloads support:
Code:
"spazm_downloads"
{
   "models/your/download/model.mdl"{}
   "models/your/download/model.dx80.vtx"{}
   "models/your/download/model.dx90.vtx"{}
   "models/your/download/model.phy"{}
   "models/your/download/model.sw.vtx"{}
   "models/your/download/model.vvd"{}
}


Custom Packs:
Because everything is dynamic and controlled with downloads.txt and spazm_config.cfg server operators as well as myself can publish their own customized "Packs"
The Cvar spazm_pack allows for tracking of these packs
Official SPAZM Pack

____________________________________________________________
Setup:

Edit spazm_config.cfg and add your zombie classes as well as change any cvars
Add your designated admins to es_spazm_admins_db.txt
Add your downloads to es_spazm_downloads_db.txt
Set up any map configs you might want.
_________________
Sven Z-Slayer, Professional Zombie Slayer, Destroyer of Worlds, Master of SPAZUPA
Svens Admin: Point and Punish: A Point and Click Admin Interface
SPAZM: Sarcasm Poisoning: Anti-Zombie Mod A Build Your Own Zombie-Mod

I will show you things, wonderful, terrible things.
Knowledge is Power, Power Corrupts, Study Hard be Evil


Last edited by [SP] Sven Z-Slayer on Mon Apr 09, 2007 4:44 am; edited 38 times in total
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PostPosted: Thu Nov 09, 2006 8:41 pm    Post subject: Reply with quote

Any idea when this will be realized? And will this include mines?
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[SP] Sven Z-Slayer
Site Admin




[SP] Server Owner

60,000 Zombies Killed
60,000 Zombies Killed

Awards:
Creator Of SPAZUPA
Joined: 18 Dec 2005
Posts: 1988
Location: PA

PostPosted: Sun Nov 19, 2006 12:54 am    Post subject: Reply with quote

Human Zombie Class interface added. AS well as non NPC class support
_________________
Sven Z-Slayer, Professional Zombie Slayer, Destroyer of Worlds, Master of SPAZUPA
Svens Admin: Point and Punish: A Point and Click Admin Interface
SPAZM: Sarcasm Poisoning: Anti-Zombie Mod A Build Your Own Zombie-Mod

I will show you things, wonderful, terrible things.
Knowledge is Power, Power Corrupts, Study Hard be Evil
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[SP] Sven Z-Slayer
Site Admin




[SP] Server Owner

60,000 Zombies Killed
60,000 Zombies Killed

Awards:
Creator Of SPAZUPA
Joined: 18 Dec 2005
Posts: 1988
Location: PA

PostPosted: Tue Nov 21, 2006 2:58 am    Post subject: Reply with quote

Added sp_infect command

SPAZM now independent of SPAZUPA

The infection command is quite fun. I may actualy put one or two of these into rotation... Would be alot more evil then a crispy.

The weird thing is the zombies follow you around and will sometimes attack you for no reason or strike back if you attack first
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Sven Z-Slayer, Professional Zombie Slayer, Destroyer of Worlds, Master of SPAZUPA
Svens Admin: Point and Punish: A Point and Click Admin Interface
SPAZM: Sarcasm Poisoning: Anti-Zombie Mod A Build Your Own Zombie-Mod

I will show you things, wonderful, terrible things.
Knowledge is Power, Power Corrupts, Study Hard be Evil
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Draco122
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PostPosted: Tue Nov 21, 2006 8:35 am    Post subject: Reply with quote

[SP] Sven Z-Slayer wrote:
Added sp_infect command

SPAZM now independent of SPAZUPA

The infection command is quite fun. I may actualy put one or two of these into rotation... Would be alot more evil then a crispy.

The weird thing is the zombies follow you around and will sometimes attack you for no reason or strike back if you attack first


Well you could imagine that the zombies dont trust you yet and keep a close eye on you and may attack you because your a newly formed zombie that may still have some of his former life in him.

Not me tho, once I die I forget whatever I was doing...
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[SP] Sven Z-Slayer
Site Admin




[SP] Server Owner

60,000 Zombies Killed
60,000 Zombies Killed

Awards:
Creator Of SPAZUPA
Joined: 18 Dec 2005
Posts: 1988
Location: PA

PostPosted: Sat Nov 25, 2006 10:26 pm    Post subject: Reply with quote

Added Random Skins Support for classed zombies

Added sp_infect_to_class.
_________________
Sven Z-Slayer, Professional Zombie Slayer, Destroyer of Worlds, Master of SPAZUPA
Svens Admin: Point and Punish: A Point and Click Admin Interface
SPAZM: Sarcasm Poisoning: Anti-Zombie Mod A Build Your Own Zombie-Mod

I will show you things, wonderful, terrible things.
Knowledge is Power, Power Corrupts, Study Hard be Evil
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PostPosted: Sun Nov 26, 2006 12:22 am    Post subject: Reply with quote

[SP] Sven Z-Slayer wrote:
Added Random Skins Support for classed zombies

Added sp_infect_to_class.


What exactly does Added Random Skins Support for classed zombies, mean?

I was wondering also if you were ever gonna release SPAZM to the public.
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[SP] Sven Z-Slayer
Site Admin




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60,000 Zombies Killed
60,000 Zombies Killed

Awards:
Creator Of SPAZUPA
Joined: 18 Dec 2005
Posts: 1988
Location: PA

PostPosted: Sun Nov 26, 2006 12:26 am    Post subject: Reply with quote

Classless zombies are given a random skin. This gives you the option to do the same with a classed zombie.
_________________
Sven Z-Slayer, Professional Zombie Slayer, Destroyer of Worlds, Master of SPAZUPA
Svens Admin: Point and Punish: A Point and Click Admin Interface
SPAZM: Sarcasm Poisoning: Anti-Zombie Mod A Build Your Own Zombie-Mod

I will show you things, wonderful, terrible things.
Knowledge is Power, Power Corrupts, Study Hard be Evil
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[SP] Sven Z-Slayer
Site Admin




[SP] Server Owner

60,000 Zombies Killed
60,000 Zombies Killed

Awards:
Creator Of SPAZUPA
Joined: 18 Dec 2005
Posts: 1988
Location: PA

PostPosted: Mon Nov 27, 2006 8:26 pm    Post subject: Reply with quote

Added sp_removezombieclass

Added sp_setclass
_________________
Sven Z-Slayer, Professional Zombie Slayer, Destroyer of Worlds, Master of SPAZUPA
Svens Admin: Point and Punish: A Point and Click Admin Interface
SPAZM: Sarcasm Poisoning: Anti-Zombie Mod A Build Your Own Zombie-Mod

I will show you things, wonderful, terrible things.
Knowledge is Power, Power Corrupts, Study Hard be Evil
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[SP] Sven Z-Slayer
Site Admin




[SP] Server Owner

60,000 Zombies Killed
60,000 Zombies Killed

Awards:
Creator Of SPAZUPA
Joined: 18 Dec 2005
Posts: 1988
Location: PA

PostPosted: Fri Dec 01, 2006 6:37 pm    Post subject: Reply with quote

Added some error checking (made it harder to fuck up the sp_addzombieclass command)
Added SPAZUPA features
    Respawns
    Weapon Removal

_________________
Sven Z-Slayer, Professional Zombie Slayer, Destroyer of Worlds, Master of SPAZUPA
Svens Admin: Point and Punish: A Point and Click Admin Interface
SPAZM: Sarcasm Poisoning: Anti-Zombie Mod A Build Your Own Zombie-Mod

I will show you things, wonderful, terrible things.
Knowledge is Power, Power Corrupts, Study Hard be Evil
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[SP] Sven Z-Slayer
Site Admin




[SP] Server Owner

60,000 Zombies Killed
60,000 Zombies Killed

Awards:
Creator Of SPAZUPA
Joined: 18 Dec 2005
Posts: 1988
Location: PA

PostPosted: Sun Dec 17, 2006 3:30 am    Post subject: Reply with quote

Build classless class into the main class system. This sounds confusing but it removes a lot of extra code and will hopefully increase performance

Added sp_stop_buying_zombies, this stops zombies from being able to buy. Works on human zombies as well, stopping them from modifying their class with armor or steroids (I'm looking at you Postal)

Still need to make multi level menus, admin classes and spectial classes...

Added sp_zombie_command_trigger, this determines how much damage inflicted before a zombies status command is run. damage must be greaterthan sp_Zombie_command_trigger
_________________
Sven Z-Slayer, Professional Zombie Slayer, Destroyer of Worlds, Master of SPAZUPA
Svens Admin: Point and Punish: A Point and Click Admin Interface
SPAZM: Sarcasm Poisoning: Anti-Zombie Mod A Build Your Own Zombie-Mod

I will show you things, wonderful, terrible things.
Knowledge is Power, Power Corrupts, Study Hard be Evil
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View user's profile Send private message Visit poster's website AIM Address
[SP] Sven Z-Slayer
Site Admin




[SP] Server Owner

60,000 Zombies Killed
60,000 Zombies Killed

Awards:
Creator Of SPAZUPA
Joined: 18 Dec 2005
Posts: 1988
Location: PA

PostPosted: Mon Feb 05, 2007 8:45 pm    Post subject: Reply with quote

9 class limit is a thing of the past by letting keymenu and popup handle the menu selection.

I now have to separate admin classes and public classes, and figure out support for special classes

Added sp_handicap
Quote:
humans make bad zombies, give them a handicap


Need to fix !zinfo, and add identify. Also register commands for class selection and info.
_________________
Sven Z-Slayer, Professional Zombie Slayer, Destroyer of Worlds, Master of SPAZUPA
Svens Admin: Point and Punish: A Point and Click Admin Interface
SPAZM: Sarcasm Poisoning: Anti-Zombie Mod A Build Your Own Zombie-Mod

I will show you things, wonderful, terrible things.
Knowledge is Power, Power Corrupts, Study Hard be Evil
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PostPosted: Mon Feb 05, 2007 10:57 pm    Post subject: Reply with quote

good work
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[SP] Sven Z-Slayer
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60,000 Zombies Killed
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Awards:
Creator Of SPAZUPA
Joined: 18 Dec 2005
Posts: 1988
Location: PA

PostPosted: Tue Feb 06, 2007 11:40 pm    Post subject: Reply with quote

did most of everything I said I needed to do in my last post.

I compleatly broke z_info so I might just remove it and rely on identify command.

Admins get access to admin only classes,
Public players can choose any class that a bot gets. They can also get special classes by setting the zombies number to 0
Admin only classes can be set by changing the zombies number to -1
Once Special classes are introduced Admins will also have access to these at any time

Updated the ^^^ main page... I need to run many more test on infection. Hard to test something that isn't used often >_<
_________________
Sven Z-Slayer, Professional Zombie Slayer, Destroyer of Worlds, Master of SPAZUPA
Svens Admin: Point and Punish: A Point and Click Admin Interface
SPAZM: Sarcasm Poisoning: Anti-Zombie Mod A Build Your Own Zombie-Mod

I will show you things, wonderful, terrible things.
Knowledge is Power, Power Corrupts, Study Hard be Evil
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View user's profile Send private message Visit poster's website AIM Address
[SP] Sven Z-Slayer
Site Admin




[SP] Server Owner

60,000 Zombies Killed
60,000 Zombies Killed

Awards:
Creator Of SPAZUPA
Joined: 18 Dec 2005
Posts: 1988
Location: PA

PostPosted: Thu Feb 08, 2007 11:18 pm    Post subject: Reply with quote

re-did error checking and made classes cvars so they can be changed at anytime.
_________________
Sven Z-Slayer, Professional Zombie Slayer, Destroyer of Worlds, Master of SPAZUPA
Svens Admin: Point and Punish: A Point and Click Admin Interface
SPAZM: Sarcasm Poisoning: Anti-Zombie Mod A Build Your Own Zombie-Mod

I will show you things, wonderful, terrible things.
Knowledge is Power, Power Corrupts, Study Hard be Evil
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